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Multiple Choice
A) giving them more options, just like the belief of neoclassical economists.
B) giving them more options, contrary to the belief of neoclassical economists.
C) getting them to select better from the same set of options as they had initially.
D) requiring them to follow an externally determined best choice among their options.
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True/False
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Multiple Choice
A) anchoring effect.
B) framing effect.
C) confirmation bias.
D) endowment effect.
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Multiple Choice
A) The recognition heuristic will overcome any negative emotional associations.
B) The recognition heuristic will prevent people from incorporating negative information into their decision-making process.
C) Framing effects will diminish the negative emotions associated with most bad publicity.
D) Self-serving biases will make people "look the other way" and ignore bad publicity.
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Multiple Choice
A) Parker would feel better off.
B) Parker would feel about the same.
C) Parker would feel worse off.
D) Behavioral economics research suggest that the intensity of losses versus gains follows no measurable pattern.
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True/False
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True/False
Correct Answer
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Multiple Choice
A) The dictator/proposer tends to be more generous in the ultimatum game.
B) The dictator/proposer tends to be more generous in the dictator game.
C) There is no systematic difference in the generosity of the dictator/proposer between the two games.
D) Dictators/proposers demonstrate more emotion when playing the dictator game.
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Multiple Choice
A) People have preferences that are unstable and vary by context.
B) People are almost entirely self-interested in their behavior.
C) People plan out decisions well and possess lots of willpower.
D) People eagerly and accurately calculate the benefits and costs of their decisions.
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True/False
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Multiple Choice
A) confirmation bias.
B) framing effect.
C) overconfidence effect.
D) self-serving bias.
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Multiple Choice
A) The dictator game is played with real money; the ultimatum game is played with hypothetical money.
B) In the dictator game, one person has total control over the split; in the ultimatum game, both players have to agree to the split.
C) Results of dictator game experiments reveal that people don't care about fairness; results of the ultimatum game indicate that they do care.
D) There is no difference between them; they are simply different names for the same game.
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Multiple Choice
A) goods and services.
B) inputs and outputs.
C) good things and bad things.
D) prices and money.
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Multiple Choice
A) planning fallacy.
B) framing effect.
C) confirmation bias.
D) availability heuristic.
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Multiple Choice
A) myopia
B) mental accounting
C) anchoring
D) framing
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Multiple Choice
A) framing effect.
B) confirmation bias.
C) hindsight bias.
D) availability heuristic.
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True/False
Correct Answer
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Multiple Choice
A) anchoring effect.
B) mental accounting effect.
C) status quo bias.
D) confirmation bias.
Correct Answer
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Multiple Choice
A) mechanisms imposed by companies to extract more from their workers and customers.
B) policies that do not fundamentally alter decisions because they do not change the benefits or costs of an action.
C) precommitments.
D) hardwired heuristics.
Correct Answer
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